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HYPERSMASH BADMINTON

PROJECT DETAILS

Mobile Interface Design Class | 5 Weeks | Individual Project

SUMMARY

Hypersmash Badminton App is  a well-designed badminton app with an intuitive layout and seamless user experience, achieved through wireframing, prototyping, and UI/UX design. Thorough testing and user feedback were carried out for fine-tuning the app's functionality while also maintaining a vibrant user community for engagement and retention.

Deliverables

Software

  • Adobe Illustrator 

  • Adobe XD

  • Balsamic

  • Sticky Notes

  • Sketches

  • User Personas

  • Wireframes

  • User Testing

  • Hi-Fidelity Prototype

IMPORTANCE

Hypersmash Badminton is an android application that features cutthroat action where the competition is anything but friendly and the shuttlecock can be a weapon. You get to create your own badminton character and smash away against the computer or against live opponents

HYPERSMASH BADMINTON

This badminton application can be used to bridge the boring of doing sports mainly badminton sport, wherewith this mobile application is not just only for field badminton or coach booking, but can extend their friendship and community in positive ways. Hopefully, with this mobile application not just only playing for Badminton, but beyond that, there will be a mobile application that supports the fans of the badminton sports community when one can know each other from different places and make friendship and competition among the members.

USER PERSONAS

Jeff_edited.jpg
Matt_edited.jpg
Mason_edited.jpg
Erica_edited.jpg

STICKY NOTES

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SKETCHES

WIREFRAMES

USER TESTING

Task 1: "Go to the Home Page, what do you think on the number of buttons displayed and their uses."

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Feedback: "There are action buttons which are not needed every time."

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Design Response: Moved the unnecessary buttons under the Settings button and only displayed highly used buttons on every screen.

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Task 2: "Go to the Play Screen and select on Pause button"

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Feedback: "Where is the music/sound facility when the game is on"

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Design Response: Created a music icon to mute and unmute the game whenever needed.

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Task 3: "Go to the Play Screen and select on Pause button"

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Feedback: "Where is the music/sound facility when the game is on"

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Design Response: Created a music icon to mute and unmute the game whenever needed.

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PROTOTYPE

HOME SCREEN

The Home Screen in the badminton app will allow the users to select play and challenge options where the users will be able to play badminton game and also challenge other players. 
The users will also be able to take benefit of the Rules and Tips of the badminton game by clicking options under the Settings button.

PLAY SCREEN

The play screen in the application will allow the user to play the game. The arrows are the actual action points of how the user will hit the shuttle. At any point of time the user can pause the game and select other options from the settings button.

RULES SCREEN

The Rules page will help the users to understand the rule of the badminton game. The user can click any of the rule topic and it will display a dropdown text to make the user aware about the rules of the play.

STRENGTH TIPS SCREEN

The strength tips page will help the users to understand the tips and exercises required in the badminton game. The user can click any of the tips topic and it will display a dropdown text to make the user aware about the tips for the game as well as for personal fitness.

CUSTOMIZE CHARACTERS

In this application the user has the facility to choose his/her own avatar in the game. The users can customize the characters, equipments and leagues. The user will be able to customize the characters before starting the game and also while playing the game.

DESIGN EVOLUTION

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